I have been working on the 3rd showreel piece for my Environment/Asset Artist showreel (3d Games Art) and i thought i would share it would you fine people here at Poly Count. Story: "The estate of the Oswald's, founders of Oswald Solutions Incorporated is set in the Heart of the Home Counties. Sebastian Oswald, the Heir to…
After a couple of years away from 3D asset creation, I feel the time is right to reinvent my portfolio. I wanted to start off with a piece by an artist named; Becca Hallstedt, who has kindly given me permission to develop this piece from one of her own concepts. If you haven't already please do check out her work:…
Hi guys! Is there any way to move max 17 customizations to 18. I am able to all my shortcuts and menu but can't find any option to move all my scripts and preferences in 1 shot. Thank you
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Hello everyone I created an environment piece in Unreal Engine called “Merchant in The Valley”. I want to create a short breakdown for Polycount how I created the trim sheets and approached the modular assets and foliage. If you want to watch a video, I created a video breakdown for Stylized Station. Under the video, I…
Its usually a don't ask don't tell approach that I have personally seen happening while contracting even for legitimate (registered) studios. To your question perhaps there may be a way for them to trace the origin of a file to its source and to the pirated software that was used, though usually its not the file that lets…
I feel like I can anticipate one of the new tools in IC.Shape 2.0. Anything to see a girl smile. From MAXScript menu, create a New Script. Copy and paste following code, then from editor menu Tools choose Evaluate All. You'll find the command in Customize User Interface... under category IllusionCatalyst Tools, named…
Welcome! It's looking good, I really like the concept nicely done! a.) I see a lot of welded mesh, which chunks up the tri count. Make sure to count tris because polys can have many triangles and at the end of the day most engines are counting tris. It depends on what engine and workflow you are doing but quite a few…
Soccerman, nope its not at all supposed to look like me or anyone else Unfortunately I don't have my wacom at hand atm hence I can't fix 'paint' errors on the piece. Adam, original size is 518*827 , mainly because I was working on a full size piece with two characters and then decided to switch to a portrait. More about…