Hi everyone! I've been working on this piece and wanted to get some feedback on it as I start to polish it up and take it to completion. Any help would be greatly appreciated! http://syncsketch.com/playground/a599d0e8e8f347c593a74cf4439ccd4c#83093
Something I worked on recently, maybe use sharpen tool to much but blaaaaa. Hope you guys like it =)http://www.zbrushcentral.com/showthread.php?p=828266#post828266 will find also sss2 setting on this. its still a great shader and improving but I think when i get vray 2.0 it will be even better. :poly127:
Hey guys, first post in a very long time, good to see animation now has its own section! So on my lunch breaks in a totally unrelated field to animation I have been creating this piece. This is my second time using Maya so it is a learning process on software as well as practice. Critique is more than welcome, I definitely…
I learned a lot from Enrico Tammekänd Tutorial where he describes how to make subsurface Scatter and how to perfectly done in substance designer. https://pullpushup.artstation.com/projects/3dgbLB
Hey all i haven't been on in a little bit I think the last time i posted was around dominance wars when i had to switch from mudbox to zbrush due to some noob issues. Since then i have been getting progressively better but i also still want feedback as to what i can work on. as always open to constructive criticism. Thanks…
crap, I'm not sure if this has been posted in the past but I just came across it because they've released a new promo trailer (click on cgi promo) WORST CASE SCENARIO
Hi Guys, Been a while since ive posted over here again. This is my work for a 3rd year university module. The tank is work in progress so Im some Crits on it please. This is my first attempt at modelling a vehicle so all feedback is appretiated. thanks guys!
Hi haven't posted here in ages, but thought I'd try getting some pointers on this illustration I'm working on. I think I'd still like to add some more detail, rain splashes, definition on certain parts of the lady with the sword. Any thoughts or crits welcome. Cheers, Mark