I meant compared to the animated version which was iconic and resonated with a larger audience across the world. If you are comparing revenue, the animated version had a budget of $40 million with box office of $235 million. Adjusted for inflation, that would come to, 80 million budget and 503 million box office. Its way…
Just came across this thread, interesting subject as recently I had caught onto the fact that there isn't really any 'famous' environment artists there as there is with characters such as bobo etc. Its been a common dilema of mine that I simply cannot choose between the two since I love them both but recently I am growing…
Blender is the best friend of indie developers and hobbyists, but is generally looked down on for those with more serious budgets. The fact that its open source and community-supported will always mean that it will be behind the industry standard in terms of performance. And the interface is never going to be especially…
Just thought Id post this here. We are in search of a Senior Artist here at Iron Lore Entertainment http://www.ironlore.com This is a unique opportunity to get in on the ground floor of something that could be big. The project is extremely fun to work on and there is a lot of room to be creative (sorry I cant say what…
Hi everyone, I am new to Polycount, so hello! I wanted to share with you all a level I have been making for CS:GO. I have been writing a blog on my portfolio site in showing my creation process from concept to release detailing each major stage. http://www.henrytoftsdesign.co.uk About de_subliminal: The theme is set within…
I feel like so far Slosh has given the best advice, which is (he can correct me if I'm interpreting him wrong), but: try to stop delineating muscles and anatomy with thin lines. Instead of 'etching' on the surface of your blockout, try to think in general terms of shape and mass. The problem I see you having is that your…
[ QUOTE ] P.S.: I would much rather see an improvment in the actual weapons handleing/code than the models [/ QUOTE ] This patch is a prelude to the next version of the game, which will be released in the not to distant future, and includes new alt-fires(every weapon now has one), and greatly enhanced bot AI. Easy skill…
I had a really horrible Steam experience too. I have broadband DSL 384/384. I considered wether I wanted to buy a Steam version or a Retail box. In my consideration was the following: -there was NO information on the Steam website that told me if I bought online if I could burn a CD of my purchase so that I could install…
Played it at work last night with 10 people. We liked it, had a lot of fun. =) The posters are great! The whole sentry thing was pretty cool. We had a lot of fun with that. We all liked the detailing in the spawn room =) My crits still hold true and we have some new ones: - It looks really open from the screen shots but…
Sorry for my late reply but I posted the update at 2am and felt your replies deserved a fresh mind. Thanks for the suggestions sltrOlsson, I agree that the bricks needs re-doing but I want to move forward before I move backwards so I'll put that on hold until I have more mesh detail fleshed out. Also thank you for the list…