I'm using a mouse and my computer being too slow is certainly not a problem. If you were to paint at a brush size of 1, using any of the circular brushes, it would show up as a circle of texture painted onto the terrain? Because I can only paint in squares with a circle brush and a circle brush only shows up as a square…
I have a complex model and many tabs with materials in the Slate Material Editor. If I use the compact material editor there is no problem. But when the Slate material editor is open, selecting objects in the viewport is slow (a lag of 2-4 seconds) between each selected objects. The viewport performance itself is great…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
Hi, I'm currently using Maya 2015 on a pretty new computer. I am using viewport 2.0 when I am animating and the frame rate jump between 5 and 20 fps, even though I set the animation to be 30 fps. I dunno what the frame rate usually are when I'm working but right now it just feels slow and laggy. Does anyone have a clue why…
Hey guys, at work im having an issue where the suite is super almost ungodly slow especially for the hardware we are using. It take 1 minute to change anything , and i have to wait. especially in the mask editors. Anytime i try to move anything especially in 3d0 it almost freezes and windows goes white like its crashing…
[ QUOTE ] First thing that comes to mind is a slight doubt of that fan underneath, hehe.. First of all I think a fan for holding the ball of metal levetating off ground would be pretty huge. Far more area than the ball itself. I like the idea of an inside ball being the "wheel" better, just a couple of stabilizers on that.…
Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
Hello, I've finished a couple projects with good results, but I see people mention sometimes to maintain good edge flow on low-poly models. Does edge flow matter if the model is not being subdivided? I haven't had any problems yet with what I've been doing. Are there any general tips to keep in mind when create low-poly…
I've never written one and it's not my area so I'm to be taken with the largest grain of salt but I'll have a stab at this: There are many reasons but the main one is because they're doing a LOT of calculations. It depends on the renderer but when you set your sample rate you're essentially subdividing pixels. E.g. 4…