Goodgame Studios is one of Europes leading gaming companies and Germanys fastest growing technology business. With more than 1,200 employees, we develop innovative online games which are played by more than 270 million players in 26 languages across more than 200 countries. Our new Casual Studio is buzzing with…
Hello, I just finished my environment art portfolio after a long time working on it. I would love some feedback or advice from you guys before I start applying for jobs https://www.artstation.com/dimitriskart Thank you!
Hail, PolyCounters! A new test of CrazyBump is ready. You can grab it from crazybump.com Beta 4.7 sees bug fixes and improvements to the UI. (All windows have "close" buttons now!) As always, your feedback is requested and appreciated. cheers, -Ryan
TRY IT. Do something and show us your results, we'll give you feedback. Don't bump your (already quite lazy) thread with needy requests for spoon-fed information. 99% of these kinds of questions can be solved by some easy googling.
Thanks for the feedback guys :D Gearman, I do agree with you. It does not appear as interesting as the other skins. However, valve asked me to make less flashy, lower quality skins for the cases so this was my attempt at the request. Thanks! :D Cheers!
Goodgame Studios is one of Europes leading gaming companies and Germanys fastest growing technology business. With more than 1,200 employees, we develop innovative online games which are played by more than 270 million players in 26 languages across more than 200 countries. Our new Casual Studio is buzzing with…
Small update: -@MrD4rth thanks for the feedback! Some really good advice -Wireframe as requested -Adjusted the scale so that it fits the reference more -Some simple normal map added (I don´t like it) -Played a bit with the saturation
Hello all! this is my fist official posting in the Polycount forums, I'm excited to get and give feedback on here. This is my first weapon/Gun model. I modeled this at the request of a friend. I'm looking for any crits you feel like leaving. Thanks!
Concluding my first sculpting pass, roughing everything in. Still need to flesh out the head a bit more and add eyes before I can move onto detail sculpting. Requesting feedback from any and all. Please and Thankyous :) :):)
Much appreciate all the feedback guys. I've thought it over and in considering all the suggestions I've had as well as what I wanted to head towards, this design seemed the most appropriate alteration. Clay renders as requested: 3966 tris Unwrap, 2048: