Hey guys , i decided to add some details into my normal map via ndo, but now i cannot figure out how to assign those new details/areas to my ID map. Is there a simple solution im missing
Creating and assigning new user properties is such a persistent change and there's no need for it. I've already suggested (at tech-artists) you use a custom listview comparer as the info is already contained in the list itself, check the code again for other suggestions (functions getIDCount and getItems; the rest is just…
Hi, On some video I heard that there is some list with recommended colors for ID map to use with DDO. But later I forgot which video that was and so, I could not find this list. Anyone knows anything about this?
Somehow I brought up a separate color / material ID previewer similar to the dDo legacy version while using the current 3do preview window, but cant remember how this was done. Does anyone know of a hot key of how to bring that window up or where you go to bring it up manually? Thanks!
Ready to be part of the next big thing? id Software is looking for talented individuals to join our team in Dallas, Texas. Current openings include: Art 3D Environment Artist Character Artist Environment Concept Artist Lead Environment Artist VFX Artist Design Design Director Gameplay Designer Level Designer Production Art…
Ready to be part of the next big thing? id Software is looking for talented individuals to join our team in Dallas, Texas. Current openings include: Art 3D Environment Artist Character Artist Environment Concept Artist Lead Environment Artist VFX Artist Design Design Director Gameplay Designer Level Designer Production Art…
Hi Captain, Id map was baked in Modo. Tried both AA on and off same result. Also tried saving ID map in different format. Posted a photo of what the render looks like with the base layer showing through at the edges.
Hi, In Maya, I was wondering if theres a way to bake a colour ID map for multiple udims rather than it just baking onto one uv tile? Its for SP masking/assigning. Does anyone know of a way? Cheers
Ive seen the trailers for Doom 4 and Ive seen the wikipedia page on id tech 6 and I just wondered what we really know for sure about this engine? Doom 4 looks great but are they really using voxel octree rendering? It still looks like triangle based models in the screenshots so what does that even mean?…
Hello. I would like to ask You for Your help with material id order in Unreal Engine. I remember that some time ago I was just adding "skin00" and "skin01" to my materials and it was enough. But right now I noticed that it isn't working anymore. I tried various versions with "skin00" or "_skin00" but after importing my…