Crosspost from here. Hi guys, Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer. Before: After: Other renders: On the substances: All of them have…
Crosspost from here. Hi guys, Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer. Before: After: Other renders: On the substances: All of them have…
Hi guys, Here are some screen-grabs of work I did for Zero Latency VR. Models were made by James Brady. Bakes and a paint-over from zbrush, along with the models were supplied to me, so I could texture the assets with Substance Designer. Before: After: Other renders: On the substances: All of them have adjustable…
Probably a bit late at this point, but your bevels really need to come through more (if you have any at all). You've got some really noticeable "hard" edges (those artificial, 3d-looking ones) on the rear fender and cabin. I dunno if it would be possible to revisit your high poly and rebake your normals, but it's something…
I realized the tutorial I was typing out was too long and detailed for something that is a senior project. These are the maps I would use for dirty glass (make sure to UV the glass and output it to photoshop first): 1) Diffuse - Base color of the glass + any dirt/dust 2) Specular - A greyscale version of the diffuse layer,…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
"if you think it's dirty... make it dirtier?" Jesus... Like SF said, they need to teach how to think about dirt and where/why it collects and the type of wear and tear elements have on structures... i don't know what kind of class you're taking. It may have been mentioned before, i'm at work though... so i'm not going to…
It looks great! As for an area of improvement, I think the piece could benefit a bit from some modifications to the dirt/grime areas as some spots look clean when they should be dirty, whereas others look excessively filthy. The yellow graffiti on the left of the dumpster looks a bit off since it appears that part of the…