Day3: Cleaning up! Not as much time today but I wanted to polish it off for now and come back in a couple weeks, after I stew on it a little. I doubled the length and added slight variations to try and make it look less "cycle-y". I may still be a little too subtle with some changes. I tilted his head a little so it looks…
Creating a large persistent world with that many players is a massive undertaking, you will have to dig deep into Unity code to make it work. I would suggest looking closely at DayZ for resolution ideas. We have some triangle count info here. http://wiki.polycount.com/wiki/Polygon_Count#Typical_Triangle_Counts To make the…
Not bad at all man, progression is coming along nicely. Like Wirrexx said, really reminds me of The Last of Us or something out of Walking Dead/Dayz. The one thing that is really jumping out at me is the lack of natural Ambient Occlusion on the walls and other things where models jut out. One example being the grey/metal…
Hi Polycount people ! This is my first post here, I just wanted to share some of my last work, the VBL Panhard - Survival Custom. My first idea was to create the VBL from French army, because I think I would love to pilot it in ArmA 3. Then I though it could be better to redesign this army vehicle and adapt it to a more…
You guys did such a great job with The Division, i was just blown away at the detail, but also the quality of the details. Just the detail on the roads, with the snow/dirty snow here and there was really amazing. I can't play at the moment but i really can't wait to explore those maps. I have been watching this guy on…
Hard to really define dubstep anymore, it's evolved into so many sub genres (lightstep, darkstep, neurofunk, etc). Also some good tunes in Drum & Bass. Here's a couple of my favs that fall into those genres. [ame=" https://www.youtube.com/watch?v=pIXLhTtyJ3g"]Black Sun Empire & SPL - Wasteland [HQ] - YouTube[/ame]…
Hello! Some time ago I started a little project, wanted to practice in anatomy, and realistic texturing. Created head and tthought: daym I NEED to make him skullmask. Started to explore some ideas, wanted to make some pattern on mask. Well, cuz im ukrainian it was an easy choice of "petrikivs'ka" painting. Then I went…
My nostalgia has been really irking me recently to make me ask this question for the less than 1% chance that it would ever come up in the future. How far can you take (or more so expand on / be inspired by) another games ideas before it's considered copyrighted? Personally I never really payed attention to this but there…
When i was done with the general mass of the hair in fibermesh i decided to do a quick render that turned into a full render ... that turner into a composite render with color derping in photoshop and all kind of experimenting. it's been a long time since I did my last composite so I feels good. In general, fibermesh is a…
It's not though is it. DayZ - half the art is recycled from 2006 arma and it's buggy as shit . 7/8 years since standalone released and it's still growing new players Minecraft - looks ropey as fuck, sounds awful . 11 years in and still growing. Battlefield 5 - looked great, sounded great, failed because they forgot to put…