Hi Polycount people ! This is my first post here, I just wanted to share some of my last work, the VBL Panhard - Survival Custom. My first idea was to create the VBL from French army, because I think I would love to pilot it in ArmA 3. Then I though it could be better to redesign this army vehicle and adapt it to a more survival use (I’m also a DayZ player). I may be posting some updates.
I used 3ds Max for modeling, Zbrush for base color / sclupting, then Substance Painter and Marmoset for the render. ~ 18K Polys
Maps are Albedo/Roughness/Metalness/Normal/Occlu
Now my objective is to do a full army version for an ArmA 3 mod.
Comments welcome
Marmoset Renders :
Unreal 4 Render :
Replies
Keep in mind that it's painted in layers, with the tan first, then the green, and finally the black. When the paint is scratched from the top, then it's likely that the lower colors will be revealed before the base metal.
The edges seem rather sharp; feathering the edges a little might help.