Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Just finished this last night, thought I'd post it here: Workflow: Head sculpted with DynaMesh ZBrush sculpted Eyes created in Maya Retopo done in Maya, reprojected in ZBrush Photoshop for texturing Rendered in Mental Ray with HDRI lighting misss_fast_skin used for skin Hair created with FiberMesh Exported FiberMesh curves…
The biggest thing that jumping out at me that needs attention are the eyes. They just seem too big and too far apart. Also they are too wide open and the eyelids need relaxing. Intervain mentioned this on the previous page. Everything else seems to be coming along ok. But eyes are one of the most important parts of…
thanks okidoki Unfortunately they doesn't mention any issues I have. I found a few workaround on my own although. Support is still totally silent for some uncertain reason. Octane is still a champion when you need to tweak and render complex bioms using its cool GPU based scatter on surface nodes put in groups . If you…
I've been messing around with this thing off and on for the past few months and it's seriously bugging me. I can't quite get it looking feminine while retaining the evil old witch look. I've looked at lots of reference pictures and even at some old women in in person and I still can't quite pinpoint what exactly I'm doing…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Working on a free quick and dirty normal map tool for Photoshop. (it's free, and yes I'm very proud of the name) justbenormal800×800 263 KB Features * Normal Map Creation * Normal Map Combine * Normal Map Utils like Converting/Flipping * Height to Normal and Normal to Height * Presets Just select a layer, tweak your…
Hey guys, I just wanted to share, and hopefully get some advice on one of my projects for uni. The assignment was to model a humanoid head with proper topology and texturing and finally create a realistic rendering. I've never actually modeled a human head before, so this whole thing is a first attempt. I'm actually really…
I created this Batman bust as a personal project in my spare time. The idea was to create a bust for printing and this inspiration came through the lives of artist Alvaro Ribeiro. I did everything using zbrush and the rendering was done in Maya using Arnold and composed in photoshop. Hope you like!
Hello guys ! Just doing some art on my free time! My model is more cartoony looking not so dark, more like WOW style ;) I still need to fix some stuff like seams and lighting. If you have any suggestions let me know! I chose A Concept from Blizzard DIII. Here's the new update! I still need to work on the scarf and the…