Hi, I recently completed this personal project aimed at improving my skills with hard surface realistic game-ready assets. Made with Blender with Hard Ops / Boxcutter add ons. Textured in Substance Painter. Rendering in Marmoset Toolbag. Around 8K triangles and 4K PBR textures. Background crates are from Megascan. A few…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Hi! Here is the last model, a full stylized character mage.Take a look in Artstation and if you can give me a like i'll be grateful. Thanks! https://www.artstation.com/artwork/y4dYVx
Hello, This is my second post here on Polycount, my first happening to be an art test for my current job here at City State Entertainment. Founded by Mark Jacobs and Andrew Meggs, (yeah, I guess they know videogames :) ) we are getting ready to release our first game for the iPad within the next few weeks. Working at City…
Hello, I've created a course about Maya & Unity3D in which you can learn how to model, texture and setup a scene in the spirit of Monument Valley. I'm sharing the course with you and 10 free coupons for enrollment. Free Coupons Code: POLYCOUNT2017 https://www.udemy.com/mayaformobileunitygames/
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Hi everyone! I'm new in the 3D world and this is my first portfolio character. I would like to know if there are any errors or where I missed something or maybe something should be added? Just some feedback. And the big question about topology. Some artists use a lot of triangles and poles. As I understand, triangles can…