Hi, I recently completed this personal project aimed at improving my skills with hard surface realistic game-ready assets. Made with Blender with Hard Ops / Boxcutter add ons. Textured in Substance Painter. Rendering in Marmoset Toolbag. Around 8K triangles and 4K PBR textures. Background crates are from Megascan.
A few more details about the project can be found in my
ArtStation.
Any feedback, questions or comment is welcome!
It's based on this concept art by concept designer
Bruce Yu