I have characters in this game, I want to have their normal healthy textures by default but as they get shot and beaten over time, I want the texture to slowly turn into a "damage" texture like all cuts, bruises, and gore showing. Similar to how Mortal Kombat: Deadly Alliance/Deception/Armageddon did it as the players get…
Alright, so basically I was asked to come up with a number of different signs. Basic Ideas: 1) Traffic signs that can be easy modular, like having a pole that one can attach almost each and every possible sign, one can imagine 2) Signs that can be put on a wall So I was wondering, how is something like that approached with…
So in unreal you can use a texture to warp the uv's of another texture like so: I'm starting to figure out Unity Shaders but I'm kind of at a loss figuring out how to achieve this. Any input would be much appreciated.
thanks for the replies guys @Jakob Gavelli Yeah They do (as well). I got in contact with a former vigil artist. So She is helping me, but I appreciate your efforts. She said there wasnt really a set way of doing things. Everyone had their own way of working, and it was just a matter of finding what works. So yeah texture…
Hi, I'm just trying out Mari and hitting a problem I'm having a hard time figuring out any info about. Just opening an obj, the HUD is showing that I have 16 Texture Units available, but that I already have 14 Used Texture Units. I've tried looking everywhere but can't figure out ... why does it show that I have 14 Used…
Hey everyone!I am glad to meet you all..I started modellin' 5-6 months ago,and i think i am getting better :) But i really s*ck when it comes to texturing..I resentrly created these 2 items : This item was created to match the original thor's hammer and to be given at void ^_^ And i have this little item But i cannot…
Love it. I see that you use procedural realtime masked textures for tanks. Hatch is baked/Baked masks or baked completely? Because it looks a bit better than rest
Hey guys, using max8 I'm trying to do the following. I am attempting to billboard a tree texture onto a plane. I know with 2 separate maps, a diffuse and an opacity I can get the effect I'm looking for. However I have need to export the alpha data on the same texture as the diffuse map, is this possible using a single PNG?…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…