🚀 Job Title: Jr, Mid Level & Senior Environment Artist 🌎 Location: Fully remote 💼 Position Type: Full-time 🎮 Company: Glorian Games 🥇 Ideal Candidates: Environment artist with experience in building visually impacting modular environments with standard indsutry practices and techniques in UE5. An individual with strong…
Hey guys, I am modeling a sci-fi weapon and when I subdivided this piece of mesh, these defects appear , do anyone here know why this happen , and how to fix it? (the last image)
A coworker of mine was talking about inverting the same image and setting a blending mode to lighting info in an image. Does anybody know about this? or have useful tips on the subject?
Senior Hard Surface Artist (Remote): We are a team of expert developers with the goal of creating the next generation of systems that will power gaming and game development. We're seeking an experienced Senior Hard Surface Artist to create modular 3D assets that meet strict criteria in terms of fidelity and precision. You…
I'm sorry if there is a topic about this already, but i don't know how to get rid of a simple cube in UDK. this one to be precise, it appeared automatcaly when i was painting my grass and now i can't get rid of it , i mean i don't know how to get rid of it :P
Hey guys I will be doing a large Vray render (5/6k) of the following 2 images to be printed and Im noticing some bad splotches already in the smaller versions. Does this fall under light subdivisions or a GI problem?