Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hey modonauts, I know that everyone is pumped up and awaiting the release of MODO Indie 901, but in the meantime I've been working with others in the background to try and evolve the software more. If you can please take the time to take this survey it will greatly help us out in order to know how to approach the subject…
http://www.wolfire.com/humble PC Gamer posted this up on facebook and I thought I'd forward it here, I'm already a fan of World of Goo and am checking out the other games, all of which seem to be very well reviewed indie games! This is an insanely sweet deal and you can put it towards charity!
PROJECT: STEINVAR Adventure RPG on Unreal Engine 5Cold Cup Games is expanding the team for the indie project Steinvar. ABOUT THE PROJECT Steinvar is an adventure RPG set in a northern fantasy world.Players explore an island, interact with the environment, engage in combat encounters, and gradually uncover the secrets of an…
"best" heavily depends on what you want to make of it. if .bsp classic quake like levels and such are your thing, then yes sauerbraten is a really good alternative to the opensource quake stuff and many other similar engines. however I'd say many indie developers dont actually make quake like FPS, but other smaller games.…
Top notch, I can't fault this Arcsky X55 very nice precision by just browsing that detailed breakdown on Artstation so I'd say you've more than achieved your goal for accuracy.
I believe we will be subdividing it in the end but I’m not 100% sure what the teacher has planned. Can I ask what problems there would be if I was going to subdivide it? I know it lacks supporting edges. We will be having a specific class on that topic soon, but what else would cause problems?
Well in the end it's just a matter of preference. There is indeed more on the subject of character animation available for maya, but Max' bone system really allows much of the same stuff and in the end the difference between a good and a bad animator doesn't have anything to do with the package. I find Maya's bone and…
Oh of course, I'd make sure to reduce the value range in relation to distance and focus accordingly. But thanks for reminding, especially in regards of the near car wreck! And good point as well. Personally more drawn towards it spooling from the vehicle, to reduce bulk and weight on the robot itself.