Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
Jump Off: http://itunes.apple.com/us/app/jump-off/id400071450?mt=8 Jump Off Lite: http://itunes.apple.com/us/app/jump-off-lite/id401011130?mt=8 [ame] http://www.youtube.com/watch?v=4hJ9czAv_4o[/ame] [ame]http://www.youtube.com/watch?v=qfLa5QiG57Y[/ame] This is my first app. I'm pretty much using placeholders for most of…
[ame=" https://www.youtube.com/watch?v=Zg7691HRwqQ"]http://www.youtube.com/watch?v=Zg7691HRwqQ[/ame] (May have to watch in youtube to see full overlay notes) Looking for someone who can help replace our shit-tastic collision system here. I'M so desperate that I'm willing to pay for the work. Collision is the only thing…
Hi! Congrats on finishing the project :+1: Presentation-wise, I think currently the lighting doesn't help to sculpt the model's features. Perhaps start with a 3 point lighting setup. When choosing the background, I'd be careful with contrast and think about how it affects the character lighting. I think white background…
Looking rad dude! Got a few crits. -the top of the chairs still feels angular , especially with that metal/ light color against the red. -the texture looks like a flat shade of color and maybe some crazy bump. Try and get rid of the crazy bump/ heavy AO, and get some color variation in them. -reflection map is too strong,…
Here's the deal: we've got this idea for a level in Unreal that's based around acrobatics (jumping and stuff). We need to be able to jump from wall to wall. However, we don't know how to do that or even where to start. If we could somehow tweak the wall jump so that the player actually goes higher as they jump instead of…
So, I finally get to say that the game I have been working on at the Army Game Studio (America's Army Proving Grounds) comes out of beta. To celebrate, I figured I'd just leave a bunch of images here on the forums. Our environment art team is anywhere from 3 to 10 people at a time in our studio. We work on other various…
Hello everyone, I want to share a new tool I've been developing for some time now called VmBaker. It is a texture baking tool mainly targeted at game developers for making low-poly models - but it's really up to you how you want to use it. If you're tired of exporting models from Maya to Blender just to bake beveled edges,…
I do believe Polycount is 7 today. Bump Bump Bump Bump Bump Bump Bump For it's a jolly good site, for it's a jolly good site, for it's a jolly good site, and so say all of us! *ahem*