Thanks minimari - I wish I could take credit for the design! Designed by a friend :P I simplified that top guard thing (the rear most piece with the decor). I think this should work better. Too much geo in the first post. Took the count down to 5800 as well. Definitely wasn't worth the polys...
Hello Sorry for my eanglish butI have a problem with 3ds max 2012 viewport. I dont know what to do... I have reinstalled 3ds max, graphics drivers, i have switched display type from d3d to nitrous and nothing has changed. I have a radeon 6850 and when I have updated drivers my viewport shows that: Do you have any ideas?
Just want to add to the bug info for the Previewer. 3.4 just loaded a cube for me, in 3.5 now I can see my models loaded, but they have random verts stretched to odd ends of the mesh. I followed the import options posted earlier in this thread. Vista 64 Radeon 6850 dDo 3.5 Max 2012 Photoshop CS4
Just going back to the graphic card debate, on the German website I'm using (alternate.de)the Radeon HD 7870 is going for €179 and the Radeon HD 7850 for €149. I don't know if the radeon are good/bad but the HD 7870 has a passmark of 4,059, so I'm thinking it's good value.... ans saves me 100 over the 660ti
Hello, I need some advice from you guys, before going to buy these components I wanted to be really sure to get the best solution possible with the budget, which is ~450. As for now I come up with: CPU: [ame="https://www.amazon.com/Intel-Pentium-Processor-G3220-BX80646G3220/dp/B00EF1G9DW/"]Intel Pentium G3220 1150…
For the lighting, a clean environment lit by torches seems a bit unrealistic. Why not try some windows or some sort of skylight. A angled hole in the ceiling illuminating the red pillar might look really cool and dramatic, like it's the perfect time of year for a ritual ceremony. For the torches, try setting the color…
I started getting this when i changed gfx card from ATI 3850 to GeForce GTX 570 Im also experiencing some problems where shaded+wireframe mode doesnt work very well. The shaded surface sort of overlaps the wireframe sometimes hiding it (which sucks) anyway as said in title im using 3ds max 2011
Hey guys, this is what I have been working on for some days now, I feel like it's done, though I am looking for some feedback. This chinese lmg is 5.850 polys and 11.567 tris. Texture size are 4k x 2k, and will be reduced for in-game use to 2k x 2k. This first person QJY-88 is going to be used in a fps PC game.
Hello, I am currently tweaking a character for my portfolio and I would love to get some feedback on what I got so far. When I was making this I had 'first-person shooter enemy' in mind. I'm a fan of Quake and Doom so my character was somewhat inspired from those franchises. Beauty-shots using Koddeshader: Wireframe (7850…
Ive been rendering a certain 600 frame scene for about a week non-stop and i'm getting a little fed up. Currently I'm rendering using my 2500K 4.4ghz, and I'm wondering if it would be possible to share the rendering load somehow. I have a fairly decent GPU (Geforce 570) and also another computer composed of my old computer…