Hey there, fellow artists! It's day 56 of my epic 180-Day Topology Improvement Journey. Today was quite a challenge as a power outage disrupted my Blender workflow for a whopping 12-14 hours. But did I let that stop me? Absolutely not! Instead of wallowing in darkness, I turned to Google and delved into the world of 3D…
working on making a wooden texture for something im trying to make first ever real crack at hand painting anything, was trying to go for a plywood type effect (something like this…
You made a nice sculpt for the bricks,though you could have added some cracks and indentations to break the uniformity. But something about the texture isn't quite right. Try overlaying the detail of the concrete on your normal maps. Also overlay some decals on your walls to make the textures seem a bit less uniform. The…
I tried to replicate it just now, but I cant even get the input window up. I've got a feeling the project somehow got corrupted. When I try with a blank project everything works fine. However this gets me worried, as you can image, that whatever I work on can get corrupted at any time.…
Well much more important than realizing what you had is too little geometry, and 150 is too much geometry, is simply understanding how sub-d modeling works, so that you can simply use logic and choose the appropriate amount of geometry. You'll never be able to define cutouts on a curve when all you have is flat planes. You…
I think this along with the stat above that 56% of all games sold are used sales does go to show that people ARE willing to pay, but find the prices too high (I'm not saying here that the prices ARE too high, but that these people find them too high. Which in supply and demand could be the same thing). You're stating this…
After a decade in AAA, I spent my first few months as an IndieDev in a new country with a scissors in one hand and Substance Designer and a baby bottle in the other. Using the Allegorithmic tutorial posted here as a guide I built a home material scanner out of sawn up IKEA tables and a lazy susan. From this humble setup I…
This walk is very unusual. The movement of her feet speeds up and slows down in different portions of the walk. She bobs up and down a lot. Her knees are very bent except just before she touches her foot down to take a new step. The reference clip isolates one cycle. Use only her right side to create the steps, replicating…
Long time no see, So I have now moved to another town and enrolled at The Game Assembly's Game art education. I have not posted in a while since I had so many drawing that needed to be scanned, over 200 pages. So I took some of the more major stuff and compiled it in to one picture. On top of that I have done some…
The pinching occurs because you started out with too few sided cylinder. I myself went with a 36 sided cylinder and used 3 faces to create the clamps (I calculated I wanted 3 faces to be pulled and gaps of 6 this allowed me to have all quads. *I also had a cube with the rough estimates of how big I wanted the gaps/the…