I think I see what's happening here. Okay so I tried to replicate what you're attempting to do. Correct me if I misunderstood. First I create 3 1m squares with variations as my modular pieces. I have a flat square, a sloped square, and a corner for the sloped squares when they meet. These are the R, G, and B pieces. Then I…
This thread will show my process from start to finish with this character(the Tick). The requirements for this build is 1200 tris and a texture sheet no larger than 512 X 512 .... ALL feedback is welcome :)
Hi everyone ! Here is a pack of 10 handpainted floors (tileable of course). Informations : ◘ 2048*2048 ◘ 1024*1024 ◘ 512*512 PNG and TGA formats. AVAILABLE HERE.
Here is my small texture experiment. Wanted to make single 512*512 texture reflecting all the materials properties in it. Here is what I end up with. Not happy with the look actually. Hope to get help and crits ;)
damn, those shader settings look daunting!! The bigger of the two matcaps you shared also crashed for me when zooming. I was able to fix it by clearing out the surface bump texture in S3 and also set the CanvasBump scale to 1 just for good measure...it didn't look like there was any noticeable difference in the visual…