Wouldn't a file wide vertex value change result in messed up geometry as there will be differentiation between rounding to the next whole value? 10.67 as opposed to 10.25 both rounded up to 11 result in a change of .33 for value A and a change of .75 for value B.
Printed on a CR-10... Shumpy, Half-orc stonemason of the Mason's Guild, and his friend the Gnoll Warlock... And they're only 33 and 38 mm tall, on an FDM printer (a CR-10, using Zyltech PLA). Still have a little cleanup on the Gnoll.
I was considering upgrading SD with the 33% discount before March 4th, but when I saw this LIVE subscription model I decided to wait, as I also would like to upgrade BitmapToMaterial and have all the software of the Indie Pack up to date...
I've updated my design if anyone want's to make any comments on how to improve my work. instead of a 33% spacing i thought that the wings and rudder style gave it the feel of an osprey. The point of this asset btw is an enemy in a fps game in ue4, and the model will be as is with no normal map only a diffuse and spec, as…
http://www.3dspeedmachine.com/?idna=33 It's worth mentioning that these are Softimage-commisioned, but at a quick glance, they seem to be fully Autodesk-endorsed. What's especially strange is the big gaps between xp64 and Vista64 on the same machine. How much of that could you 'fix' by turning off Vista's heavier graphical…
hey Negadeth, as far as i remember the ps1 screenshots etc were pretty poor compared to what they eventually squeezed out of the system , wot did it have , 33 mhz cpu ... we should be playing on movie looking games by now . the processors are a lot faster ...
I followed a tutorial to recreate Kassadin's slash ability but it doesn't quite look the same. I don't know if it's that I need to make the sparks (which I didn't finish doing well) or is it the lighting inside unity (which doesn't adjust either). I leave here below the tutorial and my video of my vfx in case you can help…
I decided to try something new this time: photo-bashing. I've used a mix of concept art (mostly from Destiny) and fashion photography to create some new designs. I was inspired by the character art from Destiny, especially the concepts by Joseph Cross, and I wanted to make something that might fit in that universe. Study…
At the moment i do have actual geometry there and i defiantly see what you mean, I'll take a look at the smoothing on it and the lighting effecting it and see if i can find a nicer look, thanks for pointing it out though. :) thanks Wonkey, I have 33 assets that are geometry, that includes the water and rocks. 26 of them…
turbulence still freaks me out but i love take off, the whole build up to it i'm pretending i'm like a mech pilot preparing for launch or thinking about the BSG viper launch. I'm 33....single....rethinking life now....i hate flying....