if you guys can give me a like over at https://pinshape.com/items/2421-3d-printed-mutagen it would be greatly appreciated as this is a character for a competition thanks :P
Hello! I'm creating an environment piece of an advanced military compound for my portfolio. Something in the style of the motherbase from MGSV or the tanker incident from MGS2. Many of my reference photos are derived from these games, but also some from Battlefield 2042 and Cyberpunk 2077. I want the environment to give…
Since there's a lot of real time GI talk in this thread, From the UE4 forums. https://forums.unrealengine.com/showthread.php?2421-Global-Illumination-alternatives&p=193884&viewfull=1#post193884
http://imageshack.us/a/img708/2425/alucardb.jpg Sure looks like him. He's in the 3ds prequel. http://en.wikipedia.org/wiki/Castlevania:_Lords_of_Shadow_%E2%80%93_Mirror_of_Fate ..of course it could be Hector from Curse of Darkness, but that'd be horrible..
Thanks for all the great info on motherboards everyone, Since last time I posted a friend recommended I check out this thread on PC powerplay forums which has been very helpful. At this stage I'm most likely going with the motherboard recommended for the $1500 build, the Gigabyte GA-P67A-UD4-B3. However I still have plenty…
Bingo. In my course almost all the stuff I had to do was basically irrelevant to the job I wanted afterwards, so had to spend time doing the coursework, instead of spending the time learning/improving the skills I'd actually need. If someone gets a 2.2 it means they're doing alright and have passed the course with a decent…
And now for the Martian Cyborg. My scanner is broken, so I cannot upload the concept I sketched out. There will be a goofy eyeball inside of the round portion of the head. One arm is to be a green alien graft, the other mechanical pincers. 2424 tris, about 5 hours, including unwrapping.
Hey guys, I have a brick sculpt I am working on (its not for a game asset) and its not set up for a x2 UV map. The texture resolution is 2426 x 3000; however it is tileable. In Mudbox it seems the UVs are forced to be a x2. Is there any way around this? or do I need to use another program like xnormal perhaps? Thank-You :)
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…