Hello, My name is Adayas Galvão I am material artist and environment artist, currently looking for - Freelance work - Full time remote work Experience: -------------------------------------------------------------------- 2018 - 2026 Petit Fabrik - Environment artist creating pipelines, assets, textures and optimizations…
Hello guys, I'm coming to you with kind of a "vague" question. I have to animate an old car with a cartoony style. The reference I have is this video (the car in the begining) : https://www.youtube.com/watch?v=4x_Wsg1zjEw. I want the car to move like this. Like an old car about to disassemble. Is there an efficient and not…
Exoplanet Field Scientist: https://www.artstation.com/artwork/3GxPm In a world where space exploration is a common venture, many companies formed to restore and explore exoplanets. I aimed to research and design a corporative uniform that subtly transfers across different job roles; then further develop one of the…
Hi, I don't think I have seen this warning in previous versions. Why would it be a problem? Does Maya export run "Triangulate" at the end of export, so I must triangulate manually just to be safe? (Maya also crashes when I checked both "Tangents and Binormals" and "Triangulate", leading me to guess Triangulate is not ran…
I finished Prince in time for the Retrogasm 2018 deadline :smiley: I'm proud of this, because I joined very late and made the right decisions to not aim too high with the amount of props and details, while still putting myself up with the right challenges. model I hope I did him justice! Thanks for watching ^^
Hello, everyone. I decided to make Jill Valentine from the first RE game for the Retrogasm competition. Latest WIP: Some reference images: Here is my current progress: C&C is very welcome!
Jumping in super late and probably won't finish but I have to do something since I love this contest. Going with Shadow Dancer this time around. I really loved playing that game, plus I love ninjas so I figured why not. I'm probably being too ambitious in wanting to model both "Shinobi" and his canine companion but I'm…
Hello Polycount! (First post :smile: ) I'd like feedback on my portfolio. Currently I'm an indie game animator at Capricia Productions (our game is "The Birdcage"). Let me know what you think! Edit: The vimeo link version changes as I update it, so they will not always be the same version. https://vimeo.com/158739088 Edit:…
Hey people, Has anyone encountered this or know of this feature? (If it is a feature and not a bug).This didn't happen in previous iterations of zbrush and I can't find anything on it anywhere in zbrush forums etc,Basically when drawing out polys using zsphere retopo, I'm getting a red band connected to a random poly with…
Hi guys, I'm modeling a rifle and I'm done with the high and the low poly and now I'm doing the UV mapping for it and I'm wondering is there any rules or to put it better do or don't when doing the UV for a normal map ? some people say its better to have a straight edge UV and that will work better for the normal map, is…