Hi - Does anyone know how to export displacement maps out of zbrush 4 that work in 3ds max 2010? I am having very little luck with this. Specifically the renders look very inflated with standard export settings. I think the mid value may be off, or maybe the range is screwy. Also, does the image need to be 16 bit or 32…
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Good old times - Max 8 Select faces + Flatten Mapping = All the selected faces are mapped AND still selected so you can move them around instantly. Bad new times - Max 2010 Select faces + Flatten Mapping = All the selected faces are mapped BUT only the last mapped face is selected. So you have you re-select all to move…
LOL, I was aiming to keep my criticism minimal in case someone here has tested out Maya 2010 and there were good additions to that version. Its budget friendly. I can just see whoever does software purchasing for a small business informing their employees that the company will be saving a ton of cash by switching to Toxik,…
Just wondering if anyone has noticed maya 2010 being laggy. For example when I duplicate a cube it has to think about it for 1 second. Easy way to test this, duplicate as many cubes as you can ctrl d and try to move it immediately. It seems to access the hard drive each time I duplicate as well? Went back to maya 2009 and…
Hello everybody! Here's my participation for the Comiccon Challenge 2010 on GameArtisans.org. For my entry I chose mr. Freeze. But this time I didn't want to just remake the character, I took a different path and make him as a baby. I still wanted to retain the classic look of mr. freeze portreyed in Batman comics. For…
Ok, so I've posted a couple of times on hear about some WIP heads I've been working on. Had a few good crits from people and I'm back with another attempt. Again, it's fairly low poly,(1200 tris) and I'm starting to understand edge flow a bit better. I'm now modeling more with the thought in mind of how the face would…
Hey there, Want to bring your original character (OC) or fursona to life in VRChat? I specialize in creating custom furry avatars and 3D VRChat models based on your character design or reference images — crafted entirely from scratch and ready to use in VRChat or other virtual platforms. Whether it’s a furry, anthro,…
Okay, just learning Maya 2010 (coming from Silo), so hopefully this is much easier than the software has shown it to be thusfar: I create a 6-sided polycube (no extra loops), select 2 border verts and can't figure out how to create an edge between them. What's the magic Maya terminology to do this? In Silo, I just select 2…
A very interesting survey that tries to feel the pulse of the users be it enthusiasts students or professionals. how applications rank? which one is improving? which one is in trouble? and so many cool bits of info. this is their 2009 survey…