Ok, so I've posted a couple of times on hear about some WIP heads I've been working on. Had a few good crits from people and I'm back with another attempt. Again, it's fairly low poly,(1200 tris) and I'm starting to understand edge flow a bit better. I'm now modeling more with the thought in mind of how the face would move, and parts of the face that movement would affect. Again, I'm still not 100% there yet but I think I've made a decent stride. This head took me about 2.5 hours. I added the eyes just for fun, last second kinda thing. Am I going in the right direction here?
By
billzzz at 2010-03-05
By
billzzz at 2010-03-05
By
billzzz at 2010-03-05
I'm think I kinda flubbed when I attatched the ear, but I'll keep it in mind for next time. Any crits or suggestions?
Replies
Suggestions:
- Forehead needs to be worked on you probebly extrude them and never tweeked them. Bring the edges from the top to the center of the edges that are on top of the head and right on top of the eye brows (where the eyebrows should be)
make a round shape of the edges that are going from the nose bottom of the cheeks and the edges that are following the side of the eye needs to be backed up a little.
You are on the right track..just not there yet, so this might help you out in terms of head geometry:
[ame]http://www.youtube.com/watch?v=9OcoksfSfFs[/ame]
Good luck.
Nice work by the way.
this one's even cooler . (but goes up to be way too highrez).
It looks pretty good so far! the bridge of the nose could be brought in some.
Keep in mind, you dont need to keep it all quads on a lowpoly!
And Reset X-Form please...:poly121:
Nitewalkr: I'm at about 1400-1500 Tris right now. P.S. You're from Sauga? Me too man, Winston Churchill n 403.
Piflik: Instead of removing Geo I decided to add a bit, I don't really have a poly budget bud I've been modelling lately with the thought in mind of getting the look I want with as little polys as possible, before I move on to hi-res stuff. With this additional geo do you still recommend adding to the eye area? Also, what did you mean by reset x-form?
By billzzz at 2010-03-07
By billzzz at 2010-03-07
By billzzz at 2010-03-07
[IMG][/img]http://www.zbrushcentral.com/attachment.php?attachmentid=110706
When I was doing an anatomy project a couple of months ago I was told to model a head for maybe an hour at the maximum and start a new one. You'll get better and figure out solutions to do things quicker.
Hope this helps,
Jay
I would still remove some loops from the nose and chin...also the inner corner of the eye...try to keep a more uniform face-density...at least for the face. The back of the head can cope with less faces.