Hi guys, I have just released PolyUnwrapper 4.0. http://www.polytools3d.com/polyunwrapper What's New + NEW Multi Stitch. Stitch Multiple Shells at once + NEW Packing algorithm and tools + NEW Tool for matching the Shells Width and Height + NEW Grid Spacing and Show/Hide Grid button + NEW Render Offset UVs + NEW Cycle…
hi everyone, a new version of luxinia was released. The package got 2 new demos. One for normal-mapping and one for tile-textured terrain. Another main improvement in this release is the resource viewer, in which you can explore all of your projects resources (materials, particles, models, animations). Each category allows…
ok ok...yes...another bloody hardware "buying a PC" thread....(we really need a hardware section). So sorry, but i'm hopeless when it comes to understanding whats best. anyway. I'm on the brink of buying a rig. Just a quick question on the options i've narrowed it down to. As an artist using ZBrush and Maya mainly, which…
Hello, my name is Barto(Bazihar on socials) i'm working on my first OC but i just can't get the hair to look good, i've watched a bunch of tutorials and it seems i'm doing nothing wrong but it still looks bad and idk why, i'm using GSCurveTools to place the cards and the textures we're made in FiberShop This is the reason…
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
Real happy with new map so far. I got many coding/gameplay things to do in coming months but it will be a happy day when i can just go through this map and beautify it. I am getting things ready to make a pitch for some grant money. If I am lucky and get some I may try to get a little help to make some nice environment…
The time has come for a new environment art piece to tackle and I'm super excited to get started on this scene and fully document this process through this blog to keep myself on track and not dawdle in the micro details. This project will also be my first time delving into Unreal Engine 5 which will be very interesting to…
can you say some more about that? is it logged anywhere public? does not-production-ready mean that you face some blocking issues which require changing source code to solve, or extensive workarounds, etc? If so, is it platform specific things?
Has anyone had a chance to check out the 360 kiosks they got set up at Walmarts around the US? Friend and I were at Walmart as it was being set up. First thing I saw was the fuckin massive AC adaptor! I mean wow, that thing is huge! There were 3 playable demos: King Kong, Kameo, and COD:2. Before I start talking about the…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…