Hi all, As the title says, I'm looking for a way to use UDK to build an adventure game (3rd person) After research on the web, I found that tutorials on this kind of work with UDK are pretty herd to find (or perhaps I didn't quite know were to look?) In any case, I found a game in progress called "Airborn" that did exactly…
I was browsing the polycount wiki and the UDK forums but to no avail. I want to create a short 20 second'ish video of a smooth fly through of my Unreal level. I found a few tutorials on youtube on how to make this happen but was wondering if anyone from the Polycount community just happened to have a favorite one…
This may sound pretty silly, but its there any decent tutorials and/or resources out there for creating pine trees? I've watched the 3d motive tutorial on foilage and have made some pretty nice trees that way and took some time over the week to create some pine trees using similar methods: But I'm not getting the results I…
Hey Guys,Im following a tutorial right now of how to do hair in Maya with XGen. In the Tutorial the guy masks the areas for the scalp where the hair will grow (Head, Brow, Eyelashes, Peachfuzz). Now I did all that but I dont know how I can tranfser those Polygroups to my Mesh in Maya. What am I supposed to do to the masks…
Hello everyone. I've been looking for some good resources on hiding seams for organic creatures but I can't find much. I have a character that has some seams that I'd like to cover up as best as possible using multiple UV sets. I remember seeing years ago a good tutorial about creating different UV sets to hide seams but I…
Check out this CryEngine + nDo2 texturing tutorial from 3dmotive. Also, click through for info on nDo2 promotion code information. The folks over at 3dmotive and nDo2 have teamed up for a feature tutorial on texture creation that utilizes the nDo2 Photoshop plugin and CryEngine 3. If this is something you think you'll…
Hello, Thanks for the GREAT tutorials!!!! I used the tutorials here to create a player model for Q3. It worked fine as a player model or a bot. I can load him multiple times and spectate to see several copies of himself running around. His thumbnail works too. I then downloaded the Yum Q3 model and the thumbnails work, but…
Sort of new to 3DS Max, or at least unwrapping for the most part. I've had to do unwrapping for quite a few projects in school by now, but there has been something bugging me that some of my teachers and fellow students told me not to do. That would be "Flatten Mapping". They claim it a bad idea despite various tutorials…
Hi all, Could somebody please point me to a tutorial about designing game assets with LOD in mind. I have to model (LOD 0) vehicle at 150,000 tris and (LOD 5) at 2000 tris. What is the best way of tackling this? does the game engine handle this or do i have to make each LOD mesh etc? i know the general idea of LODS and why…
I really want to perfect my game art. I know I need a little help here and there with modeling but its my texturing that really needs work. I am going to be looking at racer445 tutorial again for the third time. If anybody knows of another good texturing tutorial please let me know. Model is completed and is at 425 tris.…