Hi, I'm working on this project from Max and Importing stuff into UDK and along the way I don't know why for one of my mesh UDK translate the UV maps very messed up for my Island/grass top. In my max file the Islands doesn't have messed up UV map, and 2nd UV map(Light map) this is the regular uvmap for texture this is 2nd…
No the models are as it were , in fact there are other issues regarding uvmap in other vehicle/tanks that need to pay attention , i.e panther back escape hatch used as uvmap of gun bore , so no apply decals back there
lol 1.5 week to uvmap maaan,i'd rather trash my model than trying to do that uvmap ehehe,anyway the model looks cool indeed,even though i'm no fan of gundam...at all....
I once modeled and uvmapped in Wings3D. When i was using XSI/EXP, i had problems importing obj files from Wings3D. Actually, the mesh was fine, but the uvmapping was not imported. There is no fix for this so far. If you learn how to UVmap in XSI, you can work around the Mod Tool problem. UVmapping in XSI is one of it's…
Hello guys! Let's say I have a character model with body, armor and weapons. Do I need to UVmap these separately and bake separately? Can I texture them together in Substance Painter? How it should be done? How are you doing characters?