Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
So I'm going to be doing sprite renders in Mental Ray for a while and wrote some custom shader networks in the Hypershade. On one, I have 12 or so attributes around the network that need to be set per surface/asset. What I want to do is have an easy collection of them, so I don't need to dig through the hypershade each…
Neat theme and nice start also if I may suggest some sort of contextual hook for this concept, plus truth be told might come off a tad subjectively biased too... Well namely arachnids, specifically spiders I personally adore them. Where I live, we grow them pretty darn big and hairy (think scaled down Aragog from HP) and…
Hi guys and gals ! I made a small script that locks an object for editing, while keeping every other object on screen for reference. It's a toggle so it works with just one click and throws you into component edit mode when activated and then back in object mode when deactivated. I've attached the script and you can just…
Hi everyone! I’m working on a material I created in Substance Designer, and I’m running into a visible tiling issue once I bring it into Unreal Engine 5.6. I’ve attached screenshots showing how it looks in the scene. The tiling (2x2) appears especially clearly horizontally. I’ve tried making small adjustments in Substance…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
its more about the player and the crap that comes with it - I just hate apple for that, which is putting a raped version of Quicktime on the windows platform. Luckily some browsers are starting to implement video playback (firefox, chrome, opera to name a few) with either MPEG4 (needs license though for the browser…
I'm not so sure opening with a streaming reel set to play is a good idea on your main page. I normally like the option to view a reel (or not) based on the 2D images I see first. One disadvantage is that you start spending your bandwidth right away anytime someone comes to your site. ouch... Maybe give the reel a splash…
Working on adding width to my hard edges using the voxelMesh node. Basically taking each piece of my large split mesh, converting it to volume and back to polygons. It seems to be a pretty solid way to add definition to my mesh. There's some nasty results coming from concave shapes though, something to come back to.
"Better latter than never". ;) Because the bench is harvestable, so their interactive interface is covering the one of the ammo box. Can harvest first (for recover some wood pieces) or using the Safehouse Customization mode, move the bench for aside, to be able to pick the ammo.