So im an inspiring artist, and as ive mostly been into low poly for some time, altough with the next gen engines like UE3 coming out soon, im thinking the best thing i can do right now is focus on that and start to move on from the low poly enviroment. Also, ive just started working with this small indie team who honestly…
Hey guys, I have recently created an adventure game engine(Strongly inspired by Renderhjs amazing work) and I would like to turn it into a professional demo for my portfolio. The engine is composed of the following: Maxscript Panel:* Position Scenes entry points * Position characters * Polygonal trigger area(Camera…
We are Dark Art Games - Five developers currently producing an original game entitled "Star Knights" - It is a 3D Space/Planet RPG. The game uses a custom 3D engine, called "Star Engine" - which features lighting, shadows, post processing, states, sound etc. We are currently five members. Me(Antony) - Lead coder and…
Hi All Aurecon Engineering are looking for an experienced 3Ds Max user to join our Bangkok office to create high quality engineering based visualisations for output to Unity. The position is full time and paid competitively. The candidate must demonstrate good knowledge of 3Ds Max including: Modeling UV Mapping &…
Great video, cheers! I indirectly worked with Matt and Newtek when LWF was first implemented in Lightwave, so probably explains our similar thoughts on this. Except he explains it far better! I should probably clarify, what I think is happening in your original post is that it seems like you've taken an already gamma…
I listed some examples that show that someone at Autodesk is working on Viewport 2.0. Its seems like there simply are not enough man hours devoted to it. As a new viewport renderer (VP2.0) they have the opportunity to re-write the transparency sorting features, for example take a look at the drop-down box in VP2.0 listing…
Thats kind of an odd statement. Valve still makes games. Dota 2 isnt that old and its one of the most played games out right now. The same can be said for say Blizzard, they are not releasing games at every turn, but when they do pop something out it has impact. We already know Valve is working on Half Life 3. There was…
@Stuart Campbell Since you weren't sure about the military sim experience from @BrendtheCow I'll tack on to his question with my own. I am constantly worried about how people in the game industry look at those that work within military simulation or serious games. I've been working on these for the past 6+ years and am…
Thank you all for the great advice. I'm seriously thinking about using the Unity engine. What troubles me though is the fact that it is not entirely meant for the design of 2D games. There should be no trouble in getting around to set the camera angle to suit our purposes, but I'm worried that it will be more effort to…