What I want to do in vTools specifically is invert the green channel of my normal map set. I'm a Maya user and currently my workflow for getting images ready for UDK is output everything as usual, then copy to another folder for UDK, then manually invert the green channel for normal maps. I would like to skip the step of…
Hey all long time no post. Well what I need is a batch render script or anything similar to this so that I can render items while I sleep because they do take some time. My previous boss had something similar but I can't request such information from him so I am wondering if anyone else might have such a script or app that…
So, annoying situation. A Unity project I'm working on has a tonne of lightmaps that were baked in Unity 4, after porting to Unity 5 they still worked fine but now after upgrading to Unity 2017.2 the LMs aren't receiving a dilation/padding pass that Unity should apply automatically...…
Hello, guys! Check out the tool I made, and tell me what you think. It is script for Autodesk Maya, that can help you easily create secondary motion\spring dynamics simulation without breaking rigs and without the need to actually add anything to the rig itself. It will bake it to controls, so you can fine-tune it by hand,…
Hey. I'm wanting to write a plugin using the max sdk. I cant seem to find a way to do some of the following things. * get current selection and selection type * get data from selection or subobject selection (for editable poly objects) The reason I need this to be a plugin and not a script is because I need to get this…
I want to start and use PipelineIO to export my meshes for bake in xNormal to speed workflow a bit. Usually (in Maya) I just set my soft/hard edges by angle and then adjust some edges manually if needed. Since Ariel's script doesn't have that functionality I was wondering if it would be possible to use the vertex normal…
Hi guys! I was wondering if there was any sort of material auto-rename feature/script for 3ds max What I mean is... I have a scene that has one multi sub-obj material with about 200 sub-materials, each one with a diffuse texture applied but they are all named Material #XXX and that's making it really unconfortable when…
I found this code and I would like to use it in conjunction with the timeline that when moving the timeline also moves the slider in conjunction with the timeline. It works very well like this one, but if you could add that the viewer updates the images according to the time of the timeline would be something…
So I have officially run out of hotkey space on the left side of my keyboard for 3ds max... and what I did was create a simple script that toggles between the different transform tools and set it to spacebar (like in UDK). I guess I know the answer to the question "Is there are point where your setup is too customized?,"…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…