First time poster, but I've lurked for a while and found many helpful tips here. Now for the Maya question. I've just started doing some game modding, but due to limitations with the mod tool, only FBX models are accepted. Unfortunately, I can't get any PBR stuff to export (or appear in game) so it looks like the only…
Hey everyone. So this is my first completed tutorial, and I figured I would make a thread for it once it was all finished. Just a note beforehand.. the other tutorial i was working on is on hold, and im not sure if ill get back to it yet. but anyway.. In this tutorial I will show you how to start with an existing concept…
Finally had some time to work on this again! Mostly finished up my major forms for the scene and practice some soft material stuff. Specifically the carpet, beanbag chair, and bed! Never got to use marvelous designer before or POM shader nodes so a lot was learned with this project. still need to tweak some of the colors…
Well. Node base, you'll either love it or hate it :) Being node base mean you can reuse tons of your network over and over plug-n-play style. Think of it this way. - You create a Snow network. - You create a dirt network. - You create a network that detects height. Now you can plug both dirt and snow on your terrain and…
Farted around in UDK today..messing around with materials. The stripes are definitely crooked here...I just did a quick test..I tried making a texture using the R,G,and B values for different stripe masks... It looks pretty ugly right now..just did a quick test. so theoretically I could just change the color of bikes by…
Hey Gray, my problem is that I always have unattainable expectations of myself haha :D I appreciate you might not be able to help due to this being a Max issue, but I'll elaborate anyway with the hope someone else might be able to pitch in. So here's a pic to try and further demonstrate the problem... ...It doesn't matter…
So here's the thing with zbrush: it's designed like a painting program. It's an Image Document. The 'document' is essentially a 2d document that is made out of pixels, just like photoshop documents (zbrush even exports the document as a .psd file). The difference is that each of these document pixels can also store…
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…
Actually with Photoshop linked smart objects, layer comps exporting, clever naming and a few scripts/actions it could be not that much different. I am trying to make Substance Designer my main texture tool for years , It's definitely has a lot of advantages but imo still too alien and clunky even for regular node based…
Like huffer said, I think the main difference between the two programs is that Maya uses nodes and Max uses modifiers. But to be honest, I find them to be pretty much the same thing - the biggest difference would be that Max' modifiers actually let you go back and forth in history, while in Maya you're mostly limited to…