I am working off a different reference image at home but the principal is the same here. I cant for the life of me figure out how to combine multiple sized bricks similar to this image http://www.lughertexture.com/images/textures/details/bricks_1/stone_bricks_6/medieval_old_wall_18_20120516_1948027204.jpg I tried using a…
Not sure if perspective but there are some angles + planes that should take note. The skull is in correct proportion except the cheek bone hangs a little low. Note: The brow bone, that 'bulge' occurs only when the angle changes from front plane to side plane. its not a horn. +the zygomatic bone has a nice plane to it,…
TOOLZAR, will test the latest version this weekend. I never use anything other than wrap around. On a side note if you're looking to make a set of scripts for this kind of work I'd suggest the following as well. 1. The wrapping tool you already have is great, but is there a way to hit ctrl + f to repeat it? 2. A script…
Additional Notes: The peaks of your philtrum (the valley above the nose) is too sharp. Soften them. Your nose lacks the planar forms it needs. Look at this and recreate it: https://myshadesofgray.files.wordpress.com/2012/10/nose_tutorial_by_masterss.jpg Your sternocledoid mastoid muscle is not making a line from your…
Damn, that was a great read. I would have never guessed it was that complicated to implement a FOV slider. I guess it's one of those things that some people don't appreciate enough because they have come to expect it. On a related note, I wish people would stop bashing the CoD engine. It is an incredibly difficult task to…
Boot up your PS2 but without a game inside. You should get to some screen with Browser and Configuration. Press the Triangle button. Try turning on Diagnotic Mode by highlighting Console and pressing Triangle. See if that works ... Note that you'd have to do that everytime you want to load a game though since Diagnostic…
Dig it. [ QUOTE ] Building with Source - Valve Software Valve's Mike Dussault and Jess Cliffe provide an overview of building games and game modifications with Source, the engine that power's Half-Life 2 and Counter-Strike: Source. The discussion will cover areas of programming, modeling, level design, and more. Mike…
Be BOLD. Don't be afraid to obliterate a form and just make it again, until you get it right. Basic shapes are pretty damn good, but it has none ofh is defining traits because none of the traits are defined. Focus on the planes of his face -- the distinct shape of his cheekbone/jawline comes from the actual structure ,not…
The latest Bifrost version dropped with the first modeling nodes. I hope there is more coming. There are a lot of nodes for TDs but we need more for Artists. First try to get an extrude from a plane.
Thank you. The reason why we want to test UE is speed and costs. I believe - without proper testing with an actual shot pure speculation I know- that UE can render a frame much faster(there are a lot of other aspects than speed, sure but let's simplify) than Arnold. I rendered CUs with much hair and SSS and got rendertimes…