I never use $. There is just no reason. At the very least you should store $ in a variable. Look at the following example. $ is slower than "obj = $" and "selection[1]". 92ms for $ 61ms for obj = $ 69ms for selection[1] I know 30ms isn't exactly a discernible difference, but if you've got a huge code project littered with…
I can pan the viewport in a smooth 60fps with a 6.2 million polygon scene with Outline Selected turned off on this build with one OpenGL light in solid mode. Material mode with one light handles about 400000 polys at around 30 fps. Old Blender starts to lose its responsiveness in a scene with about 400000 polys in solid…
Just going to add my experience, i feel either the lights have to have an added power "numeric" so example, currently its 0.000 i think an additional space + 0 to lighting so that we can get 0.0000 spaces values to play with will fix a lot of the "issues" or patch it till another more accurate solution can be "found". If…
Hey guys, I've been working on some packages for the Unity Asset Store in the past weeks and I'm running into some problems with the file structure. The main thing I want to achieve is that it will be future proof. This is the structure that I have right now: 000008-Frisbee is a frisbee model that will be uploaded as a…
hey bumping this up - i had a question with the latest version of the xnormal app: (3.16.4.30881) What are the most optimal and efficient settings (in results and time) for the ambient occlusion baking in this particular version - i seem to be waiting and staring at the 'rendering' bar for ages, then still getting a crappy…
you could install wordpress - it's a blog software that has templates for layouts: http://wordpress.org/ or you could just make your own - you don't need dreamweaver it only needs to be very simple. like this: <html><head><title>my portfolio</title></head><body bgcolor="000000"><p> <img src="image01.jpg"><p></body></html>…
So I am working with a version of the UDK that doesn't have this actor class extended to a moveable state. This is the extension I have .fctbNone{ color:#000000; } .fctbStyle4Style11{ color:#0000ff; } .fctbStyle3Style10{ color:#87ceeb; } .fctbStyle4{ color:#0000ff; } .fctbStyle1{ color:#4b0082; } Whats happenening when I…
@stray I like that idea - I ended up doing something similar where I scaled the curve in X and Y by 0.00001 and then back again by 100000 after I resampled the curve.