Hey everyone! Here's my summer project, first weapon I ever modeled and let's just say that it was quite the challenge. What I'd like to get feedback on would be the texturing and presentation, I know the geo has some segmenting here and there but it's supposed to be a game ready model (50k tris) so I don't mind those…
This is an art dump for the concept trailer my studio created for our first game, MechKnight Chronicles. [size=+2]Trailer[/size] [ame=" http://www.youtube.com/watch?v=Z02jWKt4tPQ"]MechKnight Chronicles Concept Trailer. Dinosaur Games - YouTube[/ame] All 3D models were created by me in Max 2010 and then exported to Maya for…
Hello Polycounters. I need your advices and on opinions on something me and my friend have been talking about for some time now. We are currently progressing through our Bachelor in 3D computer animation (Though he studies in the game branch and I am studying in Cinema and VFX as I am learning game engines at home). Before…
https://www.youtube.com/watch?v=MtMTXJlm0vc Meet Wendy, an 11-year-old girl from Nebraska who is madly in love with aliens. All summer long, she has been failing to put into action a plan to meet these mysterious creatures. This time, however, Wendy feels it: her plan is perfect, it cannot fail again. Watch the new trailer…
I am currently a junior in High School. Next year, as a requirement for graduation, we have to complete an independent project. Some examples of past projects are internships, job shadows and community service. The only real requirement for the project is choose something potentially related to the career path you see…
Hey polycounters I've been thinking hard about what I should do next in life to achieve my goal of becoming an artist in a good studio, here's my story so far: I am 21. I studied art & design, computing and emedia A levels at college, decided I wanted to aim for the games industry, but unsure whether to do programming or…
Returning to a character model I was working on last summer with a Vertex School class - based on the concept by Nick Acuna. My initial sculpt was created from scratch however since then I have been learning a lot about base meshes and general workflow so I am having to backtrack a bit to fix issues within the face, as…
Hi Polycount: My name is Brian Choi, and I'm a Junior at USC's Interactive Media Division. With the summer internship season coming up and GDC rolling up in March, it's time for me to get a (first ever) formal portfolio critique, I'd imagine. Especially since this more or less is my last summer to do an internship. My…