High-detail carving abilityPossess experience in animal anatomy / biological carvingCan output printable STL/OBJ filesSuitable for 3D printing and commercial displayDoes not accept AI-generated or copied modelsIf appropriate, long-term cooperation is possible We specifically focus on the scientific reconstruction of…
This project was built as a deliberate learning challenge, pushing my skills in three specific areas: PBR texturing, real-time lighting with Lumen, and modular asset construction. The result is an abandoned industrial corridor where nature has slowly started winning the fight against concrete and steel. Visually inspired…
I am re-creating a scene from Halo 4 for a environment study from Mike Murrill The trim sheet reference that I used were from Paul Pepera I have modeled and textured everything myself, but only using refs from Mike and Paul based on their released work. I am not following the scene for 100% accuracy but more of a study for…
I can't seem to find a thread about this on polycount forums for studying abroad, but I am generally interested in studying in america for my higher education studies, I was wondering if anyone would have any views and opinions on this, I'm not really worried about the money as much because its something I want to do…
Who are we? Hi there! We are Nyx Studios, a co-operative team of 30+ obsessed artists and tinkerers. We build original worlds and everything it takes to make them real. We’re good enough to be extremely useful and not famous enough to be extremely expensive. Whether yours is a small indie project trying to make every…
Hello everyone!, As an example: You are an Environment Artist and you live somewhere in Europe and you want to work at an other AAA Studio lets take as an example a AAA Studio in the US or in Canada you have accomplished the AAA quality of your Artwork and you already have Industry experience in an other AAA company. You…
Most studios don't care where you studied as long as your work is great. You could have studied at the most amazing art school but if your art sucks they aren't going to hire you.
Blender Head Studios – a 3D Animation & Asset Creation Studio. I’m a 3D Generalist running Blender Head Studios, a small studio focused on real-time friendly, production-ready work. What I do * 3D product & service explainer animations * 3D education & training videos * 3D asset creation for games, VR/XR, and real-time…
Hello polycount community, I have some questions for any 3d environment artists and concept artists out there. I'm interested in working as a 3d environment artist in the video game industry, also interested in concept design and how that translates over to an environment and all the assets that make up that environment.…