It's not so different from what you described your "usual workflow".. model it step by step.. you might have look at this to study the topology: https://sketchfab.com/3d-models/free-193839-vairogs-v2-new-version-e3a9b187643c4bbb84c485b1dd2a53a3 ..IDK if this is already to "highpoly" for what you want/need. So for a more…
*** After more testing, the problem is not with any specific version of Painter, but with using passthrough layers and the clone brush. After a good amount of data is accrued, especially with normal channels, exporting the textures so that I can delete out the passthrough layer keeps things running fine. I've had to roll…
Stylized mutant rat creature made in Blockbench. Created as a Minecraft-style boss inspired by Warhammer aesthetics. Focused on readable silhouette, stylized proportions and game-ready design. Open for freelance and remote junior 3D opportunities.
@2300511685 Correct, the round over in the third step was added with a non-destructive bevel / chamfer modifier that uses edge weights to control the width. If edge weights aren't an option then a simple loop path could also be used to constrain the round over. There's a few different ways to approach modeling lofted…
Hi guys.. I found lot's tutorial about working flow from High rez model to Low, but can't find the flow from Low to high. can any one give some tips? Here's the thing, I create a gun model in 3dsmax with low rez, I export it to ZB for more detail adding. But I found that it's difficult to keep the shape I want :( , and a…
hey I dont know if anyone has ran into this issue but ive ran into it every time I build a mesh extremly high poly and I get to the low poly fazes where im building aroudn that mesh where my file gets so big/ huge that Hitting CTRL + Z takes 5 minutes a time, and since your building the low poly you know thats a trial and…
To save time in World Machine I decided to make a snow macro. It works fairly well (even though there are some features missing right now such as mask input and more advanced height masking) and is very fast so I decided to share it with anyone who wants to give it a shot. Download v0.1 To install, place the .dev file in…
Low-poly 3D modeling 2018 vol 1 https://www.youtube.com/watch?v=LXBFSrxXPWc Low-poly 3D modeling 2018 vol 2 https://www.youtube.com/watch?v=KeSTsFhY6FU Low-poly 3D modeling 2018 vol 3 https://www.youtube.com/watch?v=tEoeRrH6GRg These show-reel's showcase some of the low-poly models I did for my last employer as a part of…
Nice job! End result has really nice texturing work. The wireframe could use a significant amount of optimization I think. Usually for a game asset like this, you would want to have the edge flow match the design details, rather than being an evenly distributed quad grid. Curious how low you could go, and still preserve…
Glad to see someone starting out with so much passion and motivation. Finding spare time to do this work is pretty tough when you've got a family! For your next speed sculpt I'd recommend finding references that show the head in a simplified form, something like the Asaro head or a Loomis head model to start with (you can…