hey I dont know if anyone has ran into this issue but ive ran into it every time I build a mesh extremly high poly and I get to the low poly fazes where im building aroudn that mesh where my file gets so big/ huge that Hitting CTRL + Z takes 5 minutes a time, and since your building the low poly you know thats a trial and error thing, is there a way to fix this , I tried merging the scene into a new file and that didnt work? Also I do have the mesh broken up into sections so I can build it easier so geometry isnt all on my screen at the same but even then ctrl+Z takes forever both on my pc and my laptop, PLEASE PLEASE help with this, its slowing the progress of my current character BADLY!
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I really wish they would sort out this issue
Seforin: It may be the DX Display material issue causing max's undos to be slow, but if you're not using the DX display material, then yeah do what MVelasquez said (or just use a lower-level export from zbrush or mudbox if that's the problem) ... since you only need the rough silhouette for matching up the lowpoly mesh for baking, rather than needing to see every little sculpted and subdivided detail.
thanks again!
i think i just need a proper tutorial for it.
an example of what im saying [sorry for the thread-jack]
If I am not mistaken you can't load psd files in to the custom dx shaders. I will go and look:)
What is the file size now?
Did you have the material editor open and how many shaders did it have in it?
By any chance did you have a biped in your scene? It could have had a mother F-Ton of collections that needed to be cleaned out.