Hi I made 2 other skulls the last couple of days and since I posted my human skull to ask for feedback I thought I could just aswell post the other two. Also I accidently posted the human skull twice, so I am really sorry about that :/ I didnt put too much detail in these. I am more concerned about the overall shapes and…
does anyone have any idea on how to model a skull??? I am supposedly suppose to model a skull for Spike TV. I have been modeling like crazy. Getting tons of skulls off Google and looking up YouTube for skull modeling. Nothing has helped me yet, I really need some help. I know how to do most of the modeling but the angles…
Ok, so I've been working on a sculpture entry for two months ( http://polycount.com/discussion/198432/my-entry-undying-and-lifestealer-scene#latest ) which I sculpted from scratch, and I am reusing part of it to make this skull ring using the head of the Lifestealer model I made, which I think would make an awesome skull…
Hey-hey! Just finished human skull sculpt in ZBrush. Rendered there as well. Used female turnable 3D skull scan from here as a model - http://www.anatomy360.info/skull-sketcher/ See screenshots of the model
Here is a skull I sculpted in zBrush. Im trying to study the skull, so I can make realistic game characters. Im not trying to make a detailed skull, but I wanted to get the basic formation. Thoughts?. Thank you Polycount friends!.
Hello, in order to achieve realistic result in final render, should i texture the human skull or not ? (just apply the shader/ material?) Skull wont have any dirt on itself. Note: working on some character where the skull will be visible completely. Thanx in advance
Hi everyone, I am working on a personal project. The idea was to make a skull with a butterfly in the eye socket. The wings would have eyes painted on them so it looks like the skull got eyes. The idea I think is pretty interesting but to visualize it is kind of a challenge. The butterfly needs to be small to fit in the…
Anyone knows of any good skull references? Here's what I'm looking for. I'm looking for pictures of a real skull. Not an artist's rendition or a replica. And from as many angles as possible. Of course I tried the regular googling and image-searching, but didn't really find much. Usually you find a shot from the front.…
Greetings. I'd like to hear some suggestions for workflows. I am working on a dungeon in unity 5 with a modular workflow. Now i was thinking a dungeon needs skulls ofc. Here are my 2 ideas for workflows: 1. Create skull lowpoly in 3dmax 2017 + unwrap..> export to Zbrush ..> sculpt details and create highpoly --> bake maps…
Here's where I started off. This is my helmet highpoly: Inspired by this concept, which I loved. I switched up proportions, weighting, made it chunkier, went further into the skull theme with the skull-plate welds showing, and other stuff to differentiate it. Here is the blade, some quick stetches but no real concept on…