Hey guys, I wanted to share a new shader with you guys. First off, a big thank you to my colleague Niklas Hansson whom I created this shader with. He's the guy with the theoretical know-how of the inner workings of this shading method, he helped out with guiding me through the shader creation in Mental Mill as well as some…
Hello everyone ! I've spent the last months doing a shader for Unity that is based on the Dota 2 shading and here is the result on the Unity forum : Game Shaders 1 - Dota 2 You can take a look at the demo I've done using Dota 2 fantastic art, and of course other demos made in collaboration with some great artists. The aim…
Hi! Did you bake a unique normal map from a high poly to a lowpoly, then changed the lowpolys shading? If so, I would expect the final shading (mesh shading + normal map) to no longer look correct. The normal map stores the difference in shading of the meshes it was baked with. So if you change the lowpoly shading, you…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
Hey there, I'm currently looking into using litsphere shading as a method for texturing. The goal here is to use "decals" which has a normal map applied to it with an opacity mask. Using lit spheres would allow me to reproject the normal map and create unique textures by putting together a bunch of decals in maya. The…
Ugh, yeah lots of tools don’t display normal maps the right way in their thumbnails/viewers. Here’s another tip: Normalize your textures! I made a couple SBSAR procedural filters for normalizing textures, since I couldn't find reliable tools for this. Maybe these filters can help you! Normal maps should always be…
Eric Chadwick said: Thats a cool post, thanks for the share. It's a shame Twitter "X" is so rough now as it was such a nice platform to scroll though various creators, examples - https://x.com/lowpolycurls https://x.com/abraham_cozar https://x.com/CaptvArt https://x.com/_BD3D
Hi all! Any advice for how to improve the quality of this wreath? The Z-up shader is using the whole mesh shape, rather than abiding by the alpha which is making it all kinds of wonky... Is using a Z-up shader with alpha cards not typically a good idea? Or is there a way to clamp the snow to only where the alpha is…
I'm trying to replicate the effect of sun hitting a window blind, and scattering in a cross-shaped pattern. This is for Unity using a Vive headset; it's for architects to preview different kinds of window shades in VR, so it needs to be as accurate as I can make it. I'm using Shader Forge. I know I can use a dot product to…