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UE4 Z-up Shader w Foliage

polycounter lvl 6
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aclund3 polycounter lvl 6
Hi all!  Any advice for how to improve the quality of this wreath?  The Z-up shader is using the whole mesh shape, rather than abiding by the alpha which is making it all kinds of wonky... Is using a Z-up shader with alpha cards not typically a good idea?  Or is there a way to clamp the snow to only where the alpha is showing?


^Fir branch alpha cards (hastily) wrapped into a wreath shape and using a Z-up shader for the snow


^Without snow/Z-up shader

Just in case it helps, I'll share the process I used: modeled needles, painted them onto branches in 3ds Max, baked the whole thing down into alpha cards, and wrapped instances into a wreath shape.  Please let me know if I'm doing anything wrong here :)


^High density mesh in 3ds Max


^Baked texture map


^Alpha cards in 3ds Max


I suppose separate snow meshes may be the simplest work around here... 

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