Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Soo..it seems there is going to be a new Resident Evil Game coming out. http://www.gameinformer.com/games/resident_evil_operation_raccoon_city/b/ps3/archive/2011/03/30/the-first-trailer-for-resident-evil-operation-racoon-city.aspx This time is being developed by the dudes at Slant 6. I've never played any of their games,…
My main focus would be to do a small project, reskin an old game to evaluate the services, then potentially do 2 bigger games. Game: Tribal Guardian Platform: Android (Google Play Store) & iOS (App Store) Scope of Work: Game reskinning to update graphics, UI/UX, and other visual elements while retaining core gameplay…
The renowned Smithfield Meat Market in East London is hosting a pop-up art installation sponsored by Capcom called Wesker & Son Resident Evil Human Butchery to promote the release of the game Resident Evil 6. http://www.neatorama.com/2012/09/28/Wesker-Son-Resident-Evil-Human-Butchery/ yum yum, I might nip down and see if…
A Hunter BOW (Bio Organic Weapon) from Resident Evil This is a project that I've been wanting to do since I first started working in 3d almost 7 years ago. At the time I was playing the Resident Evil Code Veronica and these creatures caught my imagination. For some reason I've always loved the design of the creature. I…
Just wondering if resizing normal maps affects them in any way, either making them less distinct or other noticeable problems. I generally output at 2048 then resize to 512 or whatever the spec is cheers mike
My main focus would be to do a small project, reskin an old game to evaluate the services, then potentially do 2 bigger games. Game: Tribal Guardian Platform: Android (Google Play Store) & iOS (App Store) Scope of Work: Game reskinning to update graphics, UI/UX, and other visual elements while retaining core gameplay…
Hi all, Sorry for the newie question, but is it possible? I have some models with very huge 8k and 4k normals.dds textures and I want resize them to 1k to improve performance. To resize I use paint.net or gimp and with albedo and composite textures works fine, but with normals something happends to the texture that creates…
Has anyone found the most integral resampling method when resizing a normal map to half its original resolution? Is the ordinary 'bicubic' the best at resizing a sensative normal map, or another.
Hi , I usualy like to work on large image pictures for textures but then many times I need to resize for game engine fitting and when I have a alpha sometimes it messes up all the borders and layers... how can I do to preserve the alpha at the best when resizing?