Hello everyone! I'm happy to share my new work with you – a Mech Concept art piece, my personal work.In this concept, I wanted to capture the spirit of a heavy, industrial, combat robot with clean, heavy lines. But I decided to add a bright accent just for fun :p The robot stands approximately 5 meters tall.It is armed…
So I've been doing 3D work for the last couple of months but mostly sticking to modelling props and rooms rather than characters. A friend and I started working on a small side project involving mechs and I decided to try my luck designing, modelling, rigging, texturing and animating one of the mechs. However now that I've…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
I think you achieved your objectives with the interchangeable parts. Your texturing work makes it all feel toy like, and I'm not sure if that's your intention. I think given the combination of the "too much bloom" in some of the renders as well as the overblown lighting is taking away from showing your mechs in an optimal…
I looked at your wireframe and saw that the main body mesh of the Mech has quite a low subdivision. While the intersecting pieces have much higher subdivisions. I mean the pieces on the main body that are connected with Meshfusion (not the separate/floating pieces). My experience with Meshfusion is that all the meshes…
Mecha Mayhem VR is an explosive mech assault game giving the player full control of their mech from inside the cockpit. Check out our alpha teaser here! https://www.youtube.com/watch?v=y7i0amHexSI Our team is seeking a highly experienced freelance Animator to work on our animations in and out of the game. Tasks include…
So Roughed out a few more refined versions of #10. When I was sketching this mech, I took a heavy amount of inspiration from the Predator unmanned drones and kind of wanted to create a mech roughly around that concept. #1 in this line up is pretty much a further refined version of the sketch trying to preserve the predator…
Got around to making the missile rack to accompany the ammunition crates in the scene there's the grouped version and a singular version. Not sure how useful the singular one will be but its there just in case. I haven't got around to doing the low poly ammo crates yet, through me being lazy, but I'll do them over the…
I am the Lead 3D artist for Rise of the Triad, so I had to set all of the tricounts and texture limits. I did research to get a grasp of what the big boys were doing with consoles and PC. Drake from uncharted is 30k tris with no lods for example. So 'hero' characters on old hardware could have a ton of triangles. The…
Alright, thought I would do less lurking and post something that I've been working on for a long, long time :) To avoid any confusion, this is a High Poly model only (with some beauty shots). Concept by Khang Le Any comments or questions are welcome. Yes I know, I do plan on working on a LP version and texturing this…