First post. Let me use this oppertunity to say that this community is awesome and I appreciate the honest feedback people get. So, ever since a hard drive reformat and subsequent re-installing of everything I have the issue that Max 2016 displays my normal incorrectly - but only when using hardware shading. When I'm using…
I like to use a multisub material in max and have the first mat black and second is white and use the texture baking on diffuse to create the roughness map as a tga file. When I try and use it in UE4 it doesnt work the way I expect, it actually feels like it just ignores it. I created a constant vector 3 node in UE4 and…
Ben We haven't reached out to other folks just yet. I may or may not, depending if I need to get more alignment on our work. Currently, Autodesk supports 2 tangent basis calculations. 1. the one in 3ds Max, implemented ages ago. 2. the one used in Mudbox / Maya is considered as the standard. Would you guy agree to this?…
First title for me and a great project to work on! :) [ame=" https://www.youtube.com/watch?v=lN28TV7mA50"]Official Mad Max "Soul of a Man" Gameplay Trailer - YouTube[/ame]
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
Issue: UV flatten mapping stretches the applied texture in some cases. Tried fatten mapping with two max projects, in one max project UV flatten mapping doesn't stretches the applied texture (Max Project 1). In another project flatten mapping stretching the applied texture (Max Project 2) Max Project 1: Flatten mapping…
Hello! I've just recently started 3D Modelling, specifically to mod a game. I've been trying to add new units, and new models for those units. The game is basically about World War 2 in the Pacific, so mostly warships for now. Anyways, I recently extracted this model of a battleship from a different game. The model came in…
Ok this is something that I read a long time ago but never really had proper luck with and I wanted to see some good approaches / ideas on this. before I never really realised how powerful max was with baxing out maps pre existing so I never really bothered I just did the maps I HAD to bake and couldnt create (normal maps…
No kidding, aesir. Personally, I'd rather just have a good movie. Honestly, I find that when a franchise feels the need to rehash a singular character over and over again it forces ever more convoluted character writing..and Hollywood is an IP graveyard of examples of how bad that can go. I was happy visiting the Mad Max…
Hey polycount. I have been trying to use render to texture in max 2016 to make a colour map with the different material ID's I have setup on my high poly geometry. The multi/sub-object material has about 18-20 different materials on it so far. In the past to render this out I have used the default render settings and just…