It really depends on the project, the engine and the object but in general if its going to have a few textures, create a multi-sub object (click standard and change it to multi-sub) and add new textures to the multi-sub assigning the ID's as you go. So you have one master material instead of a bunch of separate ones. This…
Hi guys, my id map colors seem to get reshuffled constantly. Not sure what I`m doing wrong. I have one project where I defined all the colors/mats, then I save a preset from document. When I create a new project with a new color id map (using the same colors) and use my previously defined preset, the materials get assigned…
Hi, I have a script in 3ds max that detaches model elements by ID, but it doesn't work when I select multiple objects, can anybody fix this script? Thanks in advance! Here's the script ( for obj in selection do macros.run "Modifier Stack" "Convert_to_Poly" ( ( local MatID = 1 while (polyop.getNumFaces $ > 0) do (…
Hello, I create my ID color map and when quixel create the project the generated IDs leave blank spaces between materials or simple allow the wrong material into the wrong uv islands. The color ID map I created does not have this problem. I know how to solve the problem in a long tedious manual process, I duplicate the…
Hello, I'm trying to mask a material using multiple mat IDs. I can get into the Mask ID Editor and select a single ID, but I see no way to add additional IDs to that material. There is no add button and I've tried various shift/ctrl combinations but nothing seems to work. The only other option in the window is Add general…
Right so I've been using DDO for quite a while now and never had any issues when it comes to using a plethora of colors in the ID map. However, upon making some normal/color ID map changes I've attempted to re render the project with said new ID map only after a while rerendering (quite a large project, at least to me) it…
Hi, I've become a big fan of Marmoset Toolbag 3's baking since I started playing around with it on a recent project. I'm really impressed at the control and options I have but one thing I have had issues with is the Material ID. in Zbrush I am exporting my FBX with each subtool representing a different baking group and…
Max decided to reset all of my material IDs while I had a single material on my model, and after spending about a day unwrapping and baking AO I realized my material IDs were gone. For some reason my autobackup had reverted to only 3 saves every 5 minutes and my last incremental save was from the day before. The model has…
We are looking for talented, ambitious, and passionate individuals eager to join our accomplished team of developers working on the industrys most innovative, anticipated, and successful games. id Software As one of the worlds most respected game developers and technology innovators, id Software is driven to set new…
Hi guys, I found this code online and it helps to condense material Ids in a multisub material and recreate a new multisub. It assigns old ID to new one follow the new multisub material that it recreated. It work perfectly until I have a empty slot/few empty slot in a multisub material (eg. I use ID 1 to 100 but I clear…