I'm starting to work on this Gothic interior. It will be another modular approach, I'm timing myself on this one to get this done as quickly as i can. Here's part of a column deco I'm working on.
Diorama of a late gothic study room.Main reference by Adrian Sallusti (Link for the art: https://www.artstation.com/artwork/mDAqL8). Art made my Adrian Sallusti.
I'm working on a Gothic cathedral column as a separate art asset to hone my abilities at hand painting textures. Feel free to leave any criticism, it's much appreciated.
Hey all, these are the near final renders for my gothic citadel! Lighting and textures may change, but other than that, the only geometry missing are statues/sculptures, which I'll probably get to much later on. Here are the pictures: I'd love to hear thoughts and critique!
Is there anybody that can give me some professional advice on what would be a efficient work flow in trying to create the deco part of a Gothic column? The project will be a high to low poly modular deal. I have some ideas on how to go forward, but I just need some professional options. BTW I work with 3d max and zbrush.
This is my character Spade, he's a gothic shapeshiftery fellow. I've blocked him in. ( I already know about the shoulder crashing through the collar piece, it's already been fixed. ) Looking for comments and crits. Possibly some ideas how to go about the poofy pants to match the concept art without having some crazy…
Hi, my name is Scott. I'm new to this site and i'm trying to get more critques and suggestions on how i can make my models and textures better. I've been working on this Gothic church for my portfolio and getting some tips from a mentor (see below) I know the windows are off and my color palette is awry. I'm just…
Hi all, Just a small project I did to learn more about Substance Designer, SpeedTree and Foliage setup in UE4. Inspired by the Sun Circle in Gothic II.
Hello everybody. I am not a LoL player, but I have always dug the art style. Anyway, I am going to be doing a re-skin of Morgana in a gothic style based upon the ghost bride skin. And since I am a crap 2d artist I will be basing my creation on the following reference.:poly142: And my progress thus far...
Started working on a castle hall interior with its inspirational basis in the barrel arcs found in Gothic castle & church architecture. Here's a reference shot: As we can see I need to create more height in the hall to get that visually appealing majesticity :) I'm doing this environment semi-modularly. Here's a few days…