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Gothic Church

polycounter lvl 4
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herringscott polycounter lvl 4
Hi, my name is Scott. I'm new to this site and i'm trying to get more critques and suggestions on how i can make my models and textures better.

I've been working on this Gothic church for my portfolio and getting some tips from a mentor (see below)

church+1.jpg?format=1500w

church+2.jpg?format=1500w

church+5.jpg?format=1500w

church+8.jpg?format=1500w

church+4.jpg?format=1500w


I know the windows are off and my color palette is awry. I'm just struggling. I just need to be pointed in the right direction and try again.

Any constructive criticism would be much appreciated.
Thank you.

Replies

  • Drav
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    Drav polycounter lvl 9
    The scale of the textures is all wrong......Put a human sized object in for reference, and scale your uvs to fit
  • 3dReaper
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    3dReaper polycounter lvl 4
    What is your concept?

    Texture size looks off as Drav said. Materials dont read very well.

    Scale of some of the building looks odd like the door.

    The steps I do not think should be made of wood, most likely all stone.

    The building needs more detail, gothic architecture is very intricate.
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