Just thought i'd start a thread to discuss the engi update. Had a quick blast on TF2 earlier....Its gone engi crazy. As predicted. I've unlocked the new shotty. But havent used it yet tbh. (note: played maps 2Fort, Sawmill and Double cross CTF) But I have messed about with the movable buildings. IMO its the most…
This is not really an issue I lose sleep over. But I've found it's become an obstacle in almost every conversation I have about "what's my job" or "what do you want to do". The hard part isn't just saying "well I am/want to be a game's environment artist". But rather, this statement that comes after: "oh, so you're an…
Hi guys. I guess this is my first post here. So, I'm Aurel Manea and lead 3d studio artist for Gameloft studio in Romania and Eastern Europe, but technically I'm more on the technical side of the 3d realm. This is my first attempt of a shader that is no work specific and tries to fill a void that I found in the realtime…
Good eye @NomadSoul2501 I think i need to do a bit more explaining now, lol I did start this proj off with out putting thought into it and being like yeah! lets create a sweet env. But I've been putting some thought into it recently and i really want to go back to what got me into CG in the first place. Level design. I…
Ok, serious question (...although all my questions where serious) : there are things you simply can't sculpt easily in Blender compared to Zbrush? Because every time I try to plane something like you would do in Zbrush with the Trim brushes, I get terrible results, either it create a surface that is not flat or it messes…
Just finished a modular real-time library environment in Unreal Engine - a reusable modular kit (blockout + modeling in Maya), Substance Painter texturing, hero-prop dressing, Unreal assembly, and a motivated lighting pass (warm afternoon sun through tall windows). The focus was the two things that make or break a…
I really like that idea of using the freeform brushes on hair & fur guides to drive normals, but I'm probably the least skilled scripter here. It's a tool I use a lot to edit organic models like hairstyles, and my interest in being able to freely edit normals goes first into this kind of assets, not sure how relevant it…