Been a while since my last post, so I thought I would share what i have been up to recently :) Diablo III was announced two weeks ago and I was so pumped I decided to make Tyrael. Spent about a week and a half on this so far -- he is almost done. I still have to put a grime / scratches pass on him and make a sword. I also…
mmm child bearing demon hips.. mmmm eh reading the lore on the wiki woke up the storyline in my head from DI and DII.. and suddenly I feel very old.. DIII will be just like when guns and roses released chinese democracy.. I spent a whole afternoon wondering what too em so bloody long...
Hi guys and gals, We just released a extensive guide on how to create high quality scanned materials using only a smartphone and a cheap light setup. You can find all the details over here! Let us know in the comments if you have any question or if you created a cool material using this technique!
It's been a long term intention of mine to have a go at making a little game or two using one of the 'indie friendly' engines, most probably Unity. I'm not intending to sell it, make an MMO or any other overly ambitious project, this is just for my own fun and learning. This week I finally got around to getting started and…
I see this chanllenge and I wanted to try in 3d! A #dtiys challenge by @mz09art <3 My Artstation --> https://www.artstation.com/oh_holymary The concept art --> https://www.artstation.com/artwork/rR5kR6
Hi everyone! This time I decided to do the "DTIYS" of Justine Cunha but instead of drawing, sculpting it, and this is the final result. I hope you like it :) https://www.artstation.com/artwork/kDoWGn My Instagram: https://www.instagram.com/bl4cklotuzz
@Benvox2 I wouldn't worry too much about hitting the exact same lighting. Definitely will help with texture/material creation...I tend not to use the 3D viewer in Quixel as a final representation at all as UE4 reacts almost completely different IMHO. From what I can see of the geometry in the DS series, the third has taken…