Thats a whole different topic tho :) And I'd say this is the sorta question tech art and art direction should defind before anyone gets to do actual content
You have to save the content packages in the content folder. Otherwise UDK won't find them next time you start it and says that you're referencing to external content (external as in out of the content folder). You can open external packages by clicking the "open external package" in the content browser. It's in the lower…
This was announced yesterday, Beta for AI-assisted creative tools. https://firefly.adobe.com/ Apparently, ethically sourced from "Adobe Stock images, openly licensed content and public domain content, where copyright has expired." https://firefly.adobe.com/faq Lots of neat extensions for editing generated content, curious…
that makes me confuse this is in the npc requirements guideIn order to help keep things organized, please maintain our file structure:Model source content resides in \content\dota\models\courier\courier_name\maya\Animation source content resides in \content\dota\models\courier\courier_name\maya\animation\Exported model…
Unity Asset Store Examples: https://www.assetstore.unity3d.com/#/content/9788 https://www.assetstore.unity3d.com/#/content/9905 https://www.assetstore.unity3d.com/#/content/4590 Tons of high quality models for dirt cheap.
Finally got my new website with lots of (semi) new content up and running: http://www.vitamin3d.com/ Hope you like the content and the navigation works good for you. :) P.S. Im currently looking for a freelance job