Hello Polycount people, long time no see :smiley: In past two and half years I been working on Star Citizen as a Weapons Artist and here is some of my work I have completed for Cloud Imperium Games. Hope you like them and if you would like to see more renders, check out my Artstation Page :smile: Cheers!
Up to date Final: Hello Polycount! I am currently working on a fanart Laser Pistol from Kris Thaler Concept for the game Star Citizen. Here is my low res version with baked NM Hope you like it C&C are welcome! Concept:
Hey, here in Montréal we are building a brand new team with Cloud Imerium games and Turbulent to work on Star Citizen (tech art, env art, concept art) join us ! https://turbulent.breezy.hr/
Final Result Giving a rest on my main character (https://polycount.com/discussion/190549/character-wip-tracker-critiques-are-welcome#latest) to not get tired of working on it and working on a bust based on Arthur Gurin concept (https://www.deviantart.com/otomozok/art/Citizen-I-573419692) I have recorded all the process so…
For a university assignment we were tasked with recreating a spaceship with our own twist. I chose the Anvil Arrow from Star Citizen. There's still quite a lot to go but so far here's the current state of the ship. Wireframe: POM decals: WIP render: (Hanger environment is the sci-fi kitbash level builder on the UE…
I have been working on some environments, that is heavily inspired by the Star Citizen world. I would love some critique on everything if possible :) The hallway and four way connecter room are suppose to be a bit grungy in texture. While the crew quaters are more clean. Currently one of the areas that i am working on.…
Hey everyone, long time no post, this year has been a mad one. Finally found some time to post some work I completely recently, it's a showcase video I put together to highlight mostly my contribution to the Starfarer, Star Citizen's most ambitious multi-crew ship to date. As Interior level lead, my responsibilities…